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20120425130413.0 |
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120423s2012 pau fsb 000 0 eng d |
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|z 2012003348
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|a 9781466616356 (ebook)
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|z 9781466616349 (hardcover)
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|z 9781466616363 (print & perpetual access)
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024 |
7 |
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|a 10.4018/978-1-4666-1634-9
|2 doi
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035 |
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|a (CaBNVSL)gtp00551583
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035 |
# |
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|a (OCoLC)807847198
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040 |
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|a CaBNVSL
|c CaBNVSL
|d CaBNVSL
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|a GV1469.3
|b .A37 2012e
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082 |
0 |
4 |
|a 794.8/1
|2 23
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245 |
0 |
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|a Algorithmic and architectural gaming design
|b implementation and development /
|c Ashok Kumar, Jim Etheredge and Aaron Boudreaux, editors.
|h [electronic resource] :
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260 |
# |
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|a Hershey, Pa. :
|b IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA),
|c c2012.
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300 |
# |
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|a electronic texts (429 p.) :
|b digital files.
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504 |
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|a Includes bibliographical references.
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505 |
0 |
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|a 1. Co-ordinating formations: a comparison of methods / Jussi Laasonen, Jouni Smed -- 2. Adapting pathfinding with potential energy / Thomas Hartley -- 3. Behavior trees: introduction and memory-compact implementation / Björn Knafla, Alex J. Champandard -- 4. Nonmanipulable collective decision-making for games / Rob LeGrand, Timothy Roden, Ron K. Cytron -- 5. Understanding and implementing adaptive difficulty adjustment in video games / Tremblay Jonathan, Bouchard Bruno, Bouzouane Abdenour -- 6. Application and evaluation of artificial intelligence algorithms for StarCraft / Luke Deshotels -- 7. Evolving bots' AI in Unreal / Antonio M. Mora-García, Juan Julián Merelo-Guervós -- 8. Practical introduction to rigid body linear complementary problem (LCP) constraint solvers / Ben Kenwright, Graham Morgan -- 9. Rocket jump mechanics for side scrolling platform games / Golam Ashraf ... [et al.] -- 10. Collision detection in video games / Benjamin Rodrigue -- 11. Collision detection using the GJK algorithm / William N. Bittle -- 12. Designing multiplayer online games using the real-time framework / Sergei Gorlatch ... [et al.] -- 13. Modular game engine design / Aaron Boudreaux, Brandon Primeaux -- 14. A gameplay model for understanding and designing games / Erik Hebisch, Ulrich Wechselberger -- 15. From a game story to a real 2D game / Chong-wei Xu, Daniel N. Xu -- 16. Music tutor using tower defense strategy / Golam Ashraf ... [et al.] -- 17. Low cost immersive VR solutions for serious gaming / Damitha Sandaruwan ... [et al.].
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506 |
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|a Restricted to subscribers or individual electronic text purchasers.
|
520 |
3 |
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|a "This book discusses the most recent advances in the field of video game design, with particular emphasis on practical examples of gaming development as well as the design, implementation, and testing of actual games"--Provided by publisher.
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530 |
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|a Also available in print.
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538 |
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|a Mode of access: World Wide Web.
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588 |
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|a Description based on title screen (IGI Global, viewed April 22, 2012).
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650 |
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|a Video games
|x Design.
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650 |
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|a Computer games
|x Design.
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650 |
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|a Computer games
|x Programming.
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653 |
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|a Adaptive difficulty
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653 |
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|a Artificial intelligence
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653 |
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|a Behavior trees
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653 |
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|a Collision detection
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653 |
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|a Game management
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653 |
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|a Managing npc behavior
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653 |
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|a Massively multiplayer online games (MMORPG)
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653 |
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|a Pathfinding
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653 |
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|a Physics-based modeling in games
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653 |
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|a Serious games
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653 |
# |
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|a Software engineering in games
|
700 |
1 |
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|a Kumar, Ashok,
|d 1968-
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700 |
1 |
# |
|a Etheredge, Jim,
|d 1949-
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700 |
1 |
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|a Boudreaux, Aaron,
|d 1982-
|
710 |
2 |
# |
|a IGI Global.
|
776 |
0 |
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|c (Original)
|w (DLC)2012003348
|
776 |
0 |
8 |
|i Print version:
|w (DLC) 2012003348
|z 9781466616349
|z 1466616342
|
856 |
4 |
1 |
|u https://ezaccess.library.uitm.edu.my/login?url=http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-4666-1634-9
|3 Chapter PDFs via platform:
|