Interdisciplinary advancements in gaming, simulations and virtual environments emerging trends /

"This book investigates the role of games and computer-mediated simulations in a variety of environments, including education, government, and business, exploring psychological, social, and cultural implications of games and simulations"--Provided by publisher.

Bibliographic Details
Corporate Author: IGI Global.
Other Authors: Ferdig, Richard E., Freitas, Sara de.
Format: Electronic
Language:English
Published: Hershey, Pa. : IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA), c2012.
Subjects:
Online Access:Chapter PDFs via platform:
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010 # # |z 2011044136 
020 # # |a 9781466600300 (ebook) 
020 # # |z 9781466600294 (hardcover) 
020 # # |z 9781466600317 (print & perpetual access) 
024 7 # |a 10.4018/978-1-4666-0029-4  |2 doi 
035 # # |a (CaBNVSL)gtp00550666 
035 # # |a (OCoLC)807848422 
040 # # |a CaBNVSL  |c CaBNVSL  |d CaBNVSL 
050 # 4 |a LB1028.5  |b .I555 2012e 
082 0 4 |a 371.33/4  |2 23 
245 0 0 |a Interdisciplinary advancements in gaming, simulations and virtual environments  |b emerging trends /  |c Richard E. Ferdig and Sara de Freitas, editors.  |h [electronic resource] : 
260 # # |a Hershey, Pa. :  |b IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA),  |c c2012. 
300 # # |a electronic texts (315 p.) :  |b digital files. 
504 # # |a Includes bibliographical references. 
505 0 # |a 1. Toward a theory of game-media literacy: playing and building as reading and writing / Idit Harel Caperton -- 2. Narratizing disciplines and disciplinizing narratives: games as 21st century curriculum / Sasha A. Barab, Tyler Dodge and Adam Ingram-Goble -- 3. Exploring cognitive load in immersive educational games: the SAVE Science Project / Brian C. Nelson, Diane Jass Ketelhut and Catherine Schifter -- 4. Multi-modal investigations of relationship play in virtual worlds / Yasmin B. Kafai, Deborah Fields and Kristin A. Searle -- 5. A next gen interface for embodied learning: SMALLab and the Geological Layer Cake / David Birchfield and Mina Johnson-Glenberg -- 6. Wee Wii: preschoolers and motion-based game play / J. Alison Bryant, Anna Akerman and Jordana Drell -- 7. Decoupling aspects in board game modeling / Fulvio Frapolli ... [et al.] -- 8. Effects of playing a history-simulation game: Romance of Three Kingdoms / Shiang-Kwei Wang -- 10. Effects of built-in audio versus unrelated background music on performance in an adventure role-playing game / Siu-Lan Tan, John Baxa and Matthew P. Spackman -- 11. Measuring student perceptions: designing an evidenced centered activity model for a serious educational game development software / Leonard A. Annetta, Shawn Holmes and Meng-Tzu Cheng -- 12. Computer-generated three-dimensional training environments: the simulation, user, and problem-based learning (SUPL) approach / Michael Garrett and Mark McMahon -- 
505 8 # |a 13. Friendship, closeness and disclosure in Second Life / Don Heider and Adrienne L. Massanari -- 14. Computer gaming scenarios for product development teams / Andrew J. Wodehouse and William J. Ion -- 15. Adaptive interactive narrative model to teach ethics / Rania Hodhod, Daniel Kudenko and Paul Cairns -- 16. Bio-affective computer interface for game interaction / Jorge Arroyo-Palacios and Daniela M. Romano -- 17. Evaluating user experience of actual and imagined movement in BCI gaming / Bram van de Laar ... [et al.] -- 18. Towards games for knowledge acquisition and modeling / Stijn Hoppenbrouwers, Bart Schotten and Peter Lucas -- 19. Automated event recognition for football commentary generation / Maliang Zheng and Daniel Kudenko. 
506 # # |a Restricted to subscribers or individual electronic text purchasers. 
520 3 # |a "This book investigates the role of games and computer-mediated simulations in a variety of environments, including education, government, and business, exploring psychological, social, and cultural implications of games and simulations"--Provided by publisher. 
530 # # |a Also available in print. 
538 # # |a Mode of access: World Wide Web. 
588 # # |a Description based on title screen (IGI Global, viewed January 23, 2012). 
650 # 0 |a Computer-assisted instruction. 
650 # 0 |a Shared virtual environments. 
653 # # |a Computer gaming scenarios 
653 # # |a Computer-generated training environments 
653 # # |a Embodied learning 
653 # # |a Games for knowledge acquisition and modeling 
653 # # |a Immersive educational games 
653 # # |a Interfaces for game interaction 
653 # # |a Motion-based game play 
653 # # |a Play in virtual worlds 
653 # # |a User experience 
653 # # |a Virtual space design 
700 1 # |a Ferdig, Richard E.  |q (Richard Eugene) 
700 1 # |a Freitas, Sara de. 
710 2 # |a IGI Global. 
776 0 # |c (Original)  |w (DLC)2011044136 
776 0 8 |i Print version:  |w (DLC) 2011044136  |z 9781466600294  |z 1466600292 
856 4 1 |u https://ezaccess.library.uitm.edu.my/login?url=http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-4666-0029-4  |3 Chapter PDFs via platform: