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04748nam a2200577 a 4500 |
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20120130005705.0 |
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120123s2012 pau fsb 000 0 eng d |
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|z 2011044136
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|a 9781466600300 (ebook)
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|z 9781466600294 (hardcover)
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|z 9781466600317 (print & perpetual access)
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|a 10.4018/978-1-4666-0029-4
|2 doi
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|a (CaBNVSL)gtp00550666
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|a (OCoLC)807848422
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|a CaBNVSL
|c CaBNVSL
|d CaBNVSL
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|a LB1028.5
|b .I555 2012e
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|a 371.33/4
|2 23
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|a Interdisciplinary advancements in gaming, simulations and virtual environments
|b emerging trends /
|c Richard E. Ferdig and Sara de Freitas, editors.
|h [electronic resource] :
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|a Hershey, Pa. :
|b IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA),
|c c2012.
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|a electronic texts (315 p.) :
|b digital files.
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|a Includes bibliographical references.
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|a 1. Toward a theory of game-media literacy: playing and building as reading and writing / Idit Harel Caperton -- 2. Narratizing disciplines and disciplinizing narratives: games as 21st century curriculum / Sasha A. Barab, Tyler Dodge and Adam Ingram-Goble -- 3. Exploring cognitive load in immersive educational games: the SAVE Science Project / Brian C. Nelson, Diane Jass Ketelhut and Catherine Schifter -- 4. Multi-modal investigations of relationship play in virtual worlds / Yasmin B. Kafai, Deborah Fields and Kristin A. Searle -- 5. A next gen interface for embodied learning: SMALLab and the Geological Layer Cake / David Birchfield and Mina Johnson-Glenberg -- 6. Wee Wii: preschoolers and motion-based game play / J. Alison Bryant, Anna Akerman and Jordana Drell -- 7. Decoupling aspects in board game modeling / Fulvio Frapolli ... [et al.] -- 8. Effects of playing a history-simulation game: Romance of Three Kingdoms / Shiang-Kwei Wang -- 10. Effects of built-in audio versus unrelated background music on performance in an adventure role-playing game / Siu-Lan Tan, John Baxa and Matthew P. Spackman -- 11. Measuring student perceptions: designing an evidenced centered activity model for a serious educational game development software / Leonard A. Annetta, Shawn Holmes and Meng-Tzu Cheng -- 12. Computer-generated three-dimensional training environments: the simulation, user, and problem-based learning (SUPL) approach / Michael Garrett and Mark McMahon --
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|a 13. Friendship, closeness and disclosure in Second Life / Don Heider and Adrienne L. Massanari -- 14. Computer gaming scenarios for product development teams / Andrew J. Wodehouse and William J. Ion -- 15. Adaptive interactive narrative model to teach ethics / Rania Hodhod, Daniel Kudenko and Paul Cairns -- 16. Bio-affective computer interface for game interaction / Jorge Arroyo-Palacios and Daniela M. Romano -- 17. Evaluating user experience of actual and imagined movement in BCI gaming / Bram van de Laar ... [et al.] -- 18. Towards games for knowledge acquisition and modeling / Stijn Hoppenbrouwers, Bart Schotten and Peter Lucas -- 19. Automated event recognition for football commentary generation / Maliang Zheng and Daniel Kudenko.
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|a Restricted to subscribers or individual electronic text purchasers.
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|a "This book investigates the role of games and computer-mediated simulations in a variety of environments, including education, government, and business, exploring psychological, social, and cultural implications of games and simulations"--Provided by publisher.
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|a Also available in print.
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|a Mode of access: World Wide Web.
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|a Description based on title screen (IGI Global, viewed January 23, 2012).
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|a Computer-assisted instruction.
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|a Shared virtual environments.
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|a Computer gaming scenarios
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|a Computer-generated training environments
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|a Embodied learning
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|a Games for knowledge acquisition and modeling
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|a Immersive educational games
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|a Interfaces for game interaction
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|a Motion-based game play
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|a Play in virtual worlds
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|a User experience
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|a Virtual space design
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|a Ferdig, Richard E.
|q (Richard Eugene)
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|a Freitas, Sara de.
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|a IGI Global.
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|c (Original)
|w (DLC)2011044136
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|i Print version:
|w (DLC) 2011044136
|z 9781466600294
|z 1466600292
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856 |
4 |
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|u https://ezaccess.library.uitm.edu.my/login?url=http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-4666-0029-4
|3 Chapter PDFs via platform:
|