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04036nam a2200601 a 4500 |
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20110215132608.0 |
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110212s2011 pau fsb 000 0 eng d |
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|z 2010051813
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|a 9781609601225 (ebook)
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|z 9781609601201 (hardcover)
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|z 1609601203 (hardcover)
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7 |
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|a 10.4018/978-1-60960-120-1
|2 doi
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|a (CaBNVSL)gtp00546191
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|a (OCoLC)707611742
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|a CaBNVSL
|c CaBNVSL
|d CaBNVSL
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|a GV1469.34.S52
|b D47 2011e
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|a 794.8
|2 22
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|a Designing games for ethics
|b models, techniques and frameworks /
|c Karen Schrier and David Gibson, editors.
|h [electronic resource] :
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260 |
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|a Hershey, Pa. :
|b IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA),
|c c2011.
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300 |
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|a electronic texts ([333] p.) :
|b digital files.
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504 |
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|a Includes bibliographical references.
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|a 1. Quick takes on ethics and games voices from industry and academia / Mia Consalvo ... et al. -- 2. Ethical reasoning and reflection as supported by single-player videogames / Jose Zagal -- 3. A framework for classification and criticism of ethical games / Jamey Stevenson -- 4. The axis of good and evil / Jonathan Melenson -- 5. Ethical dilemmas in gameplay / Ian Schreiber, Bryan Cash, Link Hughes -- 6. War and play / Devin Monnens -- 7. God of war / Peter Rauch -- 8. The ethics of reverse engineering for game technology / David Schwartz, Jessica Bayliss -- 9. Critical gameplay / Lindsay Grace -- 10. How games can touch you / Mitu Khandaker --
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|a 11. Toward an ethic of representation / Adrienne Shaw -- 12. The new backyard / Nathan Freier, Emilie Saulnier -- 13. Teaching executive functions, self-management, and ethical decision-making through popular videogame play / Randy Kulman ... et al. -- 14. Fostering character education with games and interactive story generation / Rania Hodhod, Paul Cairns, Daniel Kudenko -- 15. Leveraging digital games for moral development in education / Ross FitzGerald, Jennifer Groff -- 16. Power to the people / Andrea Gunraj, Susana Ruiz, Ashley York -- 17. The doctor will be you now / Nahil Sharkasi -- 18. Games, ethics and engagement / Sharman Adams, Jeremiah Holden -- 19. Uganda's road to peace may run through the river of forgiveness / Sasha Barab.
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|a Restricted to subscribers or individual electronic text purchasers.
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520 |
3 |
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|a Brings together the diverse and growing community of voices on ethics in gaming and begins to define the field, identify its primary challenges and questions, and establish the current state of the discipline.
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530 |
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|a Also available in print.
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538 |
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|a Mode of access: World Wide Web.
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588 |
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|a Description based on title screen (IGI Global, viewed Feb. 12, 2011).
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650 |
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|a Video games
|x Moral and ethical aspects.
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650 |
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|a Video games
|x Design.
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650 |
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|a Computer games
|x Moral and ethical aspects.
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650 |
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|a Computer games
|x Design.
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653 |
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|a Classification and criticism of ethical games
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|a Critical gameplay
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653 |
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|a Ethical dilemmas in gameplay
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653 |
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|a Ethics and the representation of marginalized groups in videogames
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653 |
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|a Ethics of the videogame controller
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653 |
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|a Fostering character education with games
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653 |
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|a Leveraging digital games for moral development
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653 |
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|a Social and moral development in virtual worlds
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653 |
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|a The ethics of reverse engineering for game technology
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653 |
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|a War and play
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700 |
1 |
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|a Schrier, Karen.
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700 |
1 |
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|a Gibson, David,
|d 1950 Aug. 27-
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710 |
2 |
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|a IGI Global.
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776 |
0 |
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|c (Original)
|w (DLC)2010051813
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776 |
0 |
8 |
|i Print version:
|w (DLC) 2010051813
|z 9781609601201
|z 1609601203
|
856 |
4 |
1 |
|u https://ezaccess.library.uitm.edu.my/login?url=http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-4666-0131-4
|3 Chapter PDFs via platform:
|