Table of Contents:
  • Issues in human factors evaluations of augmented reality systems
  • Human factors research in audio augmented reality
  • Basic perception in head-worn augmented reality displays
  • Pursuit of "X-ray Vision" for augmented reality
  • Cognitive issues in mobile augmented reality: an embodied perspective
  • Mobile augmented reality: a design perspective
  • Design guidelines for mobile augmented reality - user experience
  • Usability recommendations for mixed interactive systems: extraction and integration in a design process
  • Concepts and subjective measures for evaluating user experience of mobile AR services
  • Enhancing user roles in augmented reality interactive simulations
  • Interactive AR installations: lessons learned in the field of art, design and cultural heritage.