New Trends in Interaction, Virtual Reality and Modeling

The interaction between a user and a device forms the foundation of today<U+0019>s application design. Covering the following topics: A suite of five structural principles helping designers to structure their mockups; An agile method for exploiting desktop eye tracker equipment in combination...

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Bibliographic Details
Corporate Author: SpringerLink (Online service)
Other Authors: Penichet, Victor M.R. (Editor), Peąlver, Antonio. (Editor), Gallud, Jos ̌A. (Editor)
Format: Electronic
Language:English
Published: London : Springer London : Imprint: Springer, 2013.
Series:Human<U+0013>Computer Interaction Series,
Subjects:
Online Access:https://ezaccess.library.uitm.edu.my/login?url=http://dx.doi.org/10.1007/978-1-4471-5445-7
Table of Contents:
  • Preface
  • Validating a Method for Quantitative Mobile Usability Testing Based on Desktop Eyetracking
  • An Approach to Explore Large-scale Collections based on Classification Schemes
  • A Framework for the Improvement of Collaboration and Human-Computer-Human Interaction in Organizational Environments
  • ORION: One More Step in Virtual Reality Interaction
  • Towards the Commodification of Augmented Reality: Tools & Platforms
  • A VRPN Server for Haptic Devices using OpenHaptics 3.0
  • Tangible User Interfaces: A New Trend in Interaction for Helping Children with Down Syndrome to Develop Reading Skills
  • Designing a Communication Platform for Ubiquitous Systems: The Case Study of a Mobile Forensic Workspace
  • Gamification: Analysis and Application
  • BaLOReS: A Framework for Quantitative User Interface Evaluation
  • Index.