Game Analytics Maximizing the Value of Player Data /

Developing a successful game in today<U+0019>s market is a challenging endeavor. Thousands of titles are published yearly, all competing for players<U+0019> time and attention. Game analytics has emerged in the past few years as one of the main resources for ensuring game quality, maximi...

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Bibliographic Details
Corporate Author: SpringerLink (Online service)
Other Authors: Seif El-Nasr, Magy. (Editor), Drachen, Anders. (Editor), Canossa, Alessandro. (Editor)
Format: Electronic
Language:English
Published: London : Springer London : Imprint: Springer, 2013.
Subjects:
Online Access:https://ezaccess.library.uitm.edu.my/login?url=http://dx.doi.org/10.1007/978-1-4471-4769-5
Table of Contents:
  • Foreword
  • Part I <U+0013> An Introduction to Game Analytics
  • Introduction
  • Game Analytics <U+0013> The Basics
  • Benefits of Game Analytics <U+0013>Stakeholders, Contexts and Domains
  • Game Industry Metrics Terminology and Analytics Case Study
  • Interview with Jim Baer and Daniel McCaffery from Zynga
  • Part II <U+0013> Telemetry Collection and Tools
  • Telemetry and Analytics Best Practices and Lessons Learned
  • Game Development Telemetry in Production
  • Interview with Nicholas Francis and Thomas Hagen from Unity Technologies
  • Sampling for Game User Research
  • WebTics: A Web-based Telemetry and Metrics System for Small and Medium Games
  • Interview with Darius Kazemi
  • Part III <U+0013> Game Data Analysis
  • Game Data Mining
  • Meaning in Gameplay: Filtering Variables, Defining Metrics, Extracting Features and Creating Models for Gameplay Analysis
  • Gameplay Metrics in Game User Research: Examples from The Trenches
  • Interview with Aki Jr̃vinen from Digital Chocolate
  • Better Game Experience through Game Metrics: A Rally Videogame Case Study
  • Part IV <U+0013> Metrics Visualization
  • Spatial Game Analytics
  • Visual Game Analytics
  • Visual Analytics Tools: A Lens into Players<U+0019> Temporal Progression and Behavior
  • Interview with Nicklas <U+001c>Nifflas Nygren
  • Part V <U+0013> Mixed Methods for Game Evaluation
  • Contextualizing Data
  • Combining Back-End Telemetry Data with Established User Testing Protocols: A Love Story
  • Game Metrics through Questionnaires
  • Interview with Simon Ml̜ler from Kiloo
  • Visual Attention and Gaze Behavior in Games: An Object-based Approach
  • An Introduction to Physiological Player Metrics for Evaluating Games
  • Improving Gameplay with Game Metrics and Player Metrics
  • Part VI <U+0013> Analytics and Player Communities
  • Data Collection in Massively Multiplayer Online Games: Methods, Analytic Obstacles, and Case Studies
  • Designer, Analyst, Tinker: How Game Analytics Will Contribute to Science
  • Interview with Ola Holmdahl and Ivan Garde from Junebud
  • Part VII <U+0013> Metrics and Learning
  • Metrics in Simulations and Games for Learning
  • Conceptually Meaningful Metrics: Inferring Optimal Challenge and Mindset from Gameplay
  • Interview with Simon Egenfeldt Nielsen from Serious Games Interactive
  • Part VIII <U+0013> Metrics and Content Generation
  • Metrics for Better Puzzles.