Game Analytics Maximizing the Value of Player Data /
Developing a successful game in today<U+0019>s market is a challenging endeavor. Thousands of titles are published yearly, all competing for players<U+0019> time and attention. Game analytics has emerged in the past few years as one of the main resources for ensuring game quality, maximi...
Corporate Author: | |
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Other Authors: | , , |
Format: | Electronic |
Language: | English |
Published: |
London :
Springer London : Imprint: Springer,
2013.
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Subjects: | |
Online Access: | https://ezaccess.library.uitm.edu.my/login?url=http://dx.doi.org/10.1007/978-1-4471-4769-5 |
Table of Contents:
- Foreword
- Part I <U+0013> An Introduction to Game Analytics
- Introduction
- Game Analytics <U+0013> The Basics
- Benefits of Game Analytics <U+0013>Stakeholders, Contexts and Domains
- Game Industry Metrics Terminology and Analytics Case Study
- Interview with Jim Baer and Daniel McCaffery from Zynga
- Part II <U+0013> Telemetry Collection and Tools
- Telemetry and Analytics Best Practices and Lessons Learned
- Game Development Telemetry in Production
- Interview with Nicholas Francis and Thomas Hagen from Unity Technologies
- Sampling for Game User Research
- WebTics: A Web-based Telemetry and Metrics System for Small and Medium Games
- Interview with Darius Kazemi
- Part III <U+0013> Game Data Analysis
- Game Data Mining
- Meaning in Gameplay: Filtering Variables, Defining Metrics, Extracting Features and Creating Models for Gameplay Analysis
- Gameplay Metrics in Game User Research: Examples from The Trenches
- Interview with Aki Jr̃vinen from Digital Chocolate
- Better Game Experience through Game Metrics: A Rally Videogame Case Study
- Part IV <U+0013> Metrics Visualization
- Spatial Game Analytics
- Visual Game Analytics
- Visual Analytics Tools: A Lens into Players<U+0019> Temporal Progression and Behavior
- Interview with Nicklas <U+001c>Nifflas Nygren
- Part V <U+0013> Mixed Methods for Game Evaluation
- Contextualizing Data
- Combining Back-End Telemetry Data with Established User Testing Protocols: A Love Story
- Game Metrics through Questionnaires
- Interview with Simon Ml̜ler from Kiloo
- Visual Attention and Gaze Behavior in Games: An Object-based Approach
- An Introduction to Physiological Player Metrics for Evaluating Games
- Improving Gameplay with Game Metrics and Player Metrics
- Part VI <U+0013> Analytics and Player Communities
- Data Collection in Massively Multiplayer Online Games: Methods, Analytic Obstacles, and Case Studies
- Designer, Analyst, Tinker: How Game Analytics Will Contribute to Science
- Interview with Ola Holmdahl and Ivan Garde from Junebud
- Part VII <U+0013> Metrics and Learning
- Metrics in Simulations and Games for Learning
- Conceptually Meaningful Metrics: Inferring Optimal Challenge and Mindset from Gameplay
- Interview with Simon Egenfeldt Nielsen from Serious Games Interactive
- Part VIII <U+0013> Metrics and Content Generation
- Metrics for Better Puzzles.