Human Walking in Virtual Environments Perception, Technology, and Applications /
This book presents a survey of past and recent developments on human walking in virtual environments with an emphasis on human self-motion perception, the multisensory nature of experiences of walking, conceptual design approaches, current technologies, and applications. The use of virtual reality a...
Corporate Author: | |
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Other Authors: | , , , |
Format: | Electronic |
Language: | English |
Published: |
New York, NY :
Springer New York : Imprint: Springer,
2013.
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Subjects: | |
Online Access: | https://ezaccess.library.uitm.edu.my/login?url=http://dx.doi.org/10.1007/978-1-4419-8432-6 |
Table of Contents:
- Sensory contributions to spatial knowledge of real and virtual environments
- Perceptual and cognitive factors for self<U+0010>motion simulation in virtual environments
- Biomechanics of walking in real world: naturalness we wish to reach in virtual reality
- Affordance perception and the visual control of locomotion
- The effect of translational and rotational body-based information on navigation
- Enabling unconstrained omnidirectional walking through virtual environments: an overview of the CyberWalk project
- Displays and Interaction for Virtual Travel
- Sensing Human Walking: Algorithms and Techniques for Extracting and Modeling Locomotion
- Technologies in Locomotion Interface
- Implementing Virtual Walking
- Virtual Locomotion using a Walking Metaphor
- Multimodal Rendering of Walking over Virtual Grounds
- Displacements in Virtual Reality applications for sports
- Redirected Walking in Mixed Reality Training Applications
- VR-based Assessment and Rehabilitation of Functional Mobility
- Full Body Locomotion with Video Game Motion Controllers
- Interacting with augmented floor surfaces
- A mobile virtual training system for military purposes.