Beginning 3D Game Development with Unity 4: All-in-One, Multi-Platform Game Development /

Beginning 3D Game Development with Unity 4�is perfect for those who would like to�come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just...

Full description

Bibliographic Details
Main Author: Blackman, Sue. (Author)
Corporate Author: SpringerLink (Online service)
Format: Electronic
Language:English
Published: Berkeley, CA : Apress : Imprint: Apress, 2013.
Subjects:
Online Access:https://ezaccess.library.uitm.edu.my/login?url=http://dx.doi.org/10.1007/978-1-4302-4900-9
LEADER 03004nam a22003735i 4500
001 12292
003 DE-He213
005 20131020035602.0
007 cr nn 008mamaa
008 130920s2013 xxu| s |||| 0|eng d
020 # # |a 9781430249009  |9 978-1-4302-4900-9 
024 7 # |a 10.1007/978-1-4302-4900-9  |2 doi 
050 # 4 |a QA75.5-76.95 
072 # 7 |a UY  |2 bicssc 
072 # 7 |a COM014000  |2 bisacsh 
082 0 4 |a 004  |2 23 
100 1 # |a Blackman, Sue.  |e author. 
245 1 0 |a Beginning 3D Game Development with Unity 4:  |b All-in-One, Multi-Platform Game Development /  |c by Sue Blackman.  |h [electronic resource] : 
264 # 1 |a Berkeley, CA :  |b Apress :  |b Imprint: Apress,  |c 2013. 
300 # # |a 808 p.  |b online resource. 
336 # # |a text  |b txt  |2 rdacontent 
337 # # |a computer  |b c  |2 rdamedia 
338 # # |a online resource  |b cr  |2 rdacarrier 
347 # # |a text file  |b PDF  |2 rda 
520 # # |a Beginning 3D Game Development with Unity 4�is perfect for those who would like to�come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create interactive games, ideal in scope for today's casual and mobile markets, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game including reusable state management scripts, dialogue trees for character interaction, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games. 
650 # 0 |a Computer science. 
650 1 4 |a Computer Science. 
650 2 4 |a Computer Science, general. 
710 2 # |a SpringerLink (Online service) 
773 0 # |t Springer eBooks 
776 0 8 |i Printed edition:  |z 9781430248996 
856 4 0 |u https://ezaccess.library.uitm.edu.my/login?url=http://dx.doi.org/10.1007/978-1-4302-4900-9 
912 # # |a ZDB-2-CWD 
950 # # |a Professional and Applied Computing (Springer-12059)