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101102s2010 gw | s |||| 0|eng d |
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|a 9783642169588
|9 978-3-642-16958-8
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|a 10.1007/978-3-642-16958-8
|2 doi
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|a Boulic, Ronan.
|e editor.
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|a Motion in Games
|b Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010. Proceedings /
|c edited by Ronan Boulic, Yiorgos Chrysanthou, Taku Komura.
|h [electronic resource] :
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|a Berlin, Heidelberg :
|b Springer Berlin Heidelberg,
|c 2010.
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|a XII, 436p. 210 illus.
|b online resource.
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|a text
|b txt
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|a computer
|b c
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|a text file
|b PDF
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|a Lecture Notes in Computer Science,
|v 6459
|x 0302-9743 ;
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|a This book constitutes the proceedings of the Third International Workshop on Motion in Games, held in Utrecht, The Netherlands, in November 2010. The 30 revised full papers presented together with 9 revised poster papers in this volume were carefully reviewed and selected. The papers are organized in topical sections on body simulation, learning movements, body control, motion planning, physically-based character control, crowds and formation, geometry, autonomous characters, navigation, motion synthesis, perception, real-time graphics, and posters.
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|a Computer science.
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|a Computer software.
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|a Information systems.
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|a Artificial intelligence.
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|a Computer simulation.
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|a Computer vision.
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|a Computer Science.
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|a Computer Imaging, Vision, Pattern Recognition and Graphics.
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|a Information Systems Applications (incl.Internet).
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|a Artificial Intelligence (incl. Robotics).
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|a User Interfaces and Human Computer Interaction.
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|a Simulation and Modeling.
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|a Algorithm Analysis and Problem Complexity.
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|a Chrysanthou, Yiorgos.
|e editor.
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|a Komura, Taku.
|e editor.
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|a SpringerLink (Online service)
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|t Springer eBooks
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|i Printed edition:
|z 9783642169571
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|a Lecture Notes in Computer Science,
|v 6459
|x 0302-9743 ;
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|u https://ezaccess.library.uitm.edu.my/login?url=http://dx.doi.org/10.1007/978-3-642-16958-8
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|a ZDB-2-SCS
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|a ZDB-2-LNC
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|a Computer Science (Springer-11645)
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